Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Made lifelong friends. Gain 2 Allies. |
1 |
26 |
Left the colonies. |
2 |
26 |
Failed to qualify for Army Support (Army). |
2 |
26 |
Became a Drifter (Scavenger). |
2 |
28 |
Fred Rouse run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
28 |
Became a Merchant (Free Trader). |
3 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
32 |
Continued as Merchant (Free Trader). |
4 |
36 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
36 |
Failed to qualify for Artist (Entertainer). |
5 |
36 |
Submitted to the draft. |
5 |
36 |
Became a Navy (Line/Crew) with the new title Crewman. |
5 |
37 |
Vessel participates in a notable military engagement. |
5 |
40 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
6 |
40 |
Attempted to change assignments. |
6 |
40 |
Failed to qualify for Flight (Navy). |
6 |
40 |
Continued as Navy (Line/Crew). |
6 |
43 |
Commanding officer takes an interest in Fred Rouse's career. |
6 |
44 |
Attempt at commissioned failed. |