Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Encounter a Psionic institute. |
1 |
19 |
Tested for psionic powers |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Survived a risky adventure but gained nothing. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
28 |
Drafted into Merchant Marine |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
33 |
Fritz Chapman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Became a Citizen (Worker). |
5 |
36 |
Fritz Chapman gain experience in a technical field as a computer operator or surveyor. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
40 |
Fritz Chapman is rewarded for Fritz Chapman's diligence or cunning. |
6 |
41 |
Forced to continue current assignment. |
6 |
41 |
Promoted to Citizen (Worker) rank 1. |