Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Furman Hamilton foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Engineer/Gunner). |
2 |
23 |
Vessel participates in a diplomatic mission. |
2 |
23 |
Gain a contact. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
4 |
29 |
Failed to qualify for Marine Support (Marine). |
4 |
29 |
Became a Drifter (Barbarian). |
4 |
33 |
Find valuable salvage. |
4 |
33 |
Promoted to Drifter (Barbarian) rank 1. |
5 |
33 |
Continued as Drifter (Barbarian). |
5 |
37 |
Encounter a Psionic institute. |
5 |
37 |
Tested for psionic powers |
5 |
37 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
6 |
37 |
Continued as Drifter (Barbarian). |
6 |
41 |
Offered job by a patron. Now owe him a favor. |