Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Furman Oakden run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Pirate (Rogue). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Scout (Explorer). |
2 |
25 |
Furman Oakden's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
2 |
25 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
25 |
Voluntarily left Explorer |
3 |
25 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
3 |
28 |
Furman Oakden come into conflict with a splinter group Furman Oakden's own religion which maintains Furman Oakden's version is the wrong one. Gain 3 Rivals. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Risk Furman Oakden's fortune on a possibility lucrative deal and win. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Imperial trade restrictions force Furman Oakden out of business. |
6 |
34 |
Became a Rogue (Thief). |
6 |
36 |
Crime pays off. Gain victim as Enemy. |
6 |
38 |
Promoted to Rogue (Thief) rank 1. |
7 |
38 |
Attempted to change assignments. |
7 |
38 |
Failed to qualify for Pirate (Rogue). |
7 |
38 |
Continued as Rogue (Thief). |
7 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |