Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Accused of a crime |
2 |
22 |
Became a Prisoner (Thug). |
2 |
24 |
Hire a new lawyer. |
2 |
26 |
Promoted to Prisoner (Thug) rank 1. |
2 |
26 |
Paroled from prison. |
3 |
26 |
Became a Scholar (Scientist). |
3 |
27 |
Make a breakthrough in Furman Robinson's field. |
3 |
30 |
Promoted to Scholar (Scientist) rank 1. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scholar (Physician) with previous rank. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Switched to Drifter (Barbarian). |
5 |
33 |
Furman Robinson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Failed to qualify for Broker (Merchant). |
6 |
33 |
Continued as Drifter (Barbarian). |
6 |
36 |
Furman Robinson do not know what happened to Furman Robinson. There is a gap in Furman Robinson's memory. |
7 |
36 |
Entered Merchant Academy with the Business curriculum. |
7 |
39 |
Study Seafarer (Ocean Ships) as a hobby. |
7 |
39 |
Dropped out of the merchant academy. |
8 |
39 |
Continued as Drifter (Barbarian). |
8 |
43 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |