Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Spend several years jumping from world to world in Gary Hunniford's scout ship. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
25 |
Failed to qualify for Marine Support (Marine). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
28 |
Suffer from a life-threatening illness. |
4 |
28 |
Failed to qualify for Law Enforcement (Agent). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
30 |
Birth or Death involving a family member or close friend. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
33 |
Given specialist training in vehicles. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Gary Hunniford's work ends up coming home with Gary Hunniford, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
40 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
8 |
40 |
Failed to qualify for Merchant Academy. |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
44 |
Find Ancient Technology. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 1. |