Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
19 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Make an unexpected connection outside Gary Patterson's normal circles. Gain a Contact. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
25 |
A new romantic starts. Gain an Ally. |
3 |
27 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
28 |
A sudden war destroys Gary Patterson's trade routes and contacts, forcing Gary Patterson to flee that region of space. |
4 |
28 |
Gain rebels as Enemy |
5 |
28 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
30 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
6 |
32 |
Continued as Believer (Holy Warrior). |
6 |
33 |
Opponents of Gary Patterson's belief system ambush Gary Patterson. |
6 |
33 |
Nearly killed. Owe 30,000 for medical bills. |
7 |
33 |
Became a Drifter (Scavenger). |
7 |
36 |
Gary Patterson do not know what happened to Gary Patterson. There is a gap in Gary Patterson's memory. |
8 |
36 |
Returned to Believer (Holy Warrior). |
8 |
37 |
Gary Patterson come into conflict with a splinter group Gary Patterson's own religion which maintains Gary Patterson's version is the wrong one. Gain 1 Rivals. |
9 |
37 |
Returned to Drifter (Scavenger). |
9 |
38 |
Attacked by enemies and injured. |
9 |
38 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
38 |
Gain Enemy if Gary Patterson don't already have one. |