Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Political upheaval strikes Gavin Ward's homeworld, and Gavin Ward is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Agent (Corporate Agent). |
3 |
28 |
Established a network of contacts. Gain 2 contacts. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Go undercover to investigate an enemy. |
4 |
32 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
5 |
34 |
Voluntarily left Corporate Agent |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Navy (Flight) with the new title Crewman. |
5 |
36 |
During a battle, defeat or victory depends on Gavin Ward's actions. The ship suffers severe damage and Gavin Ward is blamed for the disaster. Gavin Ward is court - martialled and discharged. |
6 |
36 |
Became a Entertainer (Performer). |
6 |
39 |
Public opinion turns on Gavin Ward. |
7 |
39 |
Failed to qualify for Free Trader (Merchant). |
7 |
39 |
Became a Drifter (Scavenger). |
7 |
42 |
Betrayed by a friend. One of Gavin Ward's Contacts or Allies betrays Gavin Ward, ending Gavin Ward's career. That Contact or Ally becomes a Rival or Enemy. |