Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Good fortune |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Infantry (Army). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Scout (Surveyor). |
2 |
27 |
Psychologically damaged by General McLachlan's time in the scouts. |
3 |
27 |
Failed to qualify for Thief (Rogue). |
3 |
27 |
Became a Drifter (Scavenger). |
3 |
30 |
Amnesia. |
3 |
31 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
31 |
Continued as Drifter (Scavenger). |
4 |
33 |
Betrayed by a friend. One of General McLachlan's Contacts or Allies betrays General McLachlan, ending General McLachlan's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Failed to qualify for Surveyor (Scout). |
5 |
33 |
Continued as Drifter (Scavenger). |
5 |
36 |
Suffer from a life-threatening illness. |
6 |
36 |
Returned to Scout (Surveyor). |
6 |
39 |
General McLachlan's ship is damaged, and General McLachlan have to hitch-hike General McLachlan's way back across the stars to the nearest scout base. |
6 |
39 |
Gain 5 Contacts. Gain 3 Enemies. |
7 |
39 |
Switched to Drifter (Wanderer). |
7 |
42 |
Attempted a risky adventure and was sent to prison. |