George Gordon  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 44 M 6 (0) 6 (0) 8 (0) 6 (0) 8 (0) 6 (0)668686
Vehement, Orderly, Mentally slow
 
Skills
Animals 0
Art (Performing) 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Deception 0
Drive 0
Electronics 0
Gun Combat (Slug) 1
Melee (Striking) 1
Melee (Unarmed) 1
Persuade 1
Profession (Sports) 0
Recon 0
Stealth 1
Streetwise 2
CareerAssignmentTitleRankTerms
Rogue Thief 22
Prisoner Inmate 11
Merchant Merchant Marine Crewman01
Prisoner Thug 21
Merchant Broker 01
 
Name Type Affinity Enmity Power Influence Species
Dalton Jephcots Enemy 0 2 5 0 Pirian (M/13)
Leroy Foster Contact 0 0 1 0 Dynchia (M/18)
 
Term Age History
1 18 Became a Rogue (Thief).
1 19 George Gordon spend months in the dangerous criminal underworld.
1 22 Promoted to Rogue (Thief) rank 1.
2 22 Continued as Rogue (Thief).
2 25 Arrested and charged.
2 25 Failed to defend self. Gain an Enemy and go to prison.
2 26 Promoted to Rogue (Thief) rank 2.
3 26 Became a Prisoner (Inmate).
3 29 Parole hearing.
3 30 Promoted to Prisoner (Inmate) rank 1.
3 30 Paroled from prison.
4 30 Failed to qualify for Worker (Citizen).
4 30 Submitted to the draft.
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 31 Embroiled in legal trouble.
5 34 Switched to Prisoner (Thug) with previous rank.
5 35 Vocational Training.
5 38 Promoted to Prisoner (Thug) rank 2.
5 38 Paroled from prison.
6 38 Switched to Merchant (Broker).
6 40 Make an unexpected connection outside George Gordon's normal circles. Gain a Contact.
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