Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
19 |
George Gordon spend months in the dangerous criminal underworld. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Continued as Rogue (Thief). |
2 |
25 |
Arrested and charged. |
2 |
25 |
Failed to defend self. Gain an Enemy and go to prison. |
2 |
26 |
Promoted to Rogue (Thief) rank 2. |
3 |
26 |
Became a Prisoner (Inmate). |
3 |
29 |
Parole hearing. |
3 |
30 |
Promoted to Prisoner (Inmate) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Failed to qualify for Worker (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
31 |
Embroiled in legal trouble. |
5 |
34 |
Switched to Prisoner (Thug) with previous rank. |
5 |
35 |
Vocational Training. |
5 |
38 |
Promoted to Prisoner (Thug) rank 2. |
5 |
38 |
Paroled from prison. |
6 |
38 |
Switched to Merchant (Broker). |
6 |
40 |
Make an unexpected connection outside George Gordon's normal circles. Gain a Contact. |