Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
19 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
1 |
22 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
23 |
George Lamb secretly provide religious rites for a dying leader or noble, although they do not share George Lamb's faith. Gain an Ally in the family and a Rival who disagrees with George Lamb's choice. |
3 |
26 |
Voluntarily left Mainstream Believer |
3 |
26 |
Failed to qualify for Infantry (Army). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
32 |
Betrayed by a friend. One of George Lamb's Contacts or Allies betrays George Lamb, ending George Lamb's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
32 |
Became a Citizen (Worker). |
5 |
33 |
George Lamb rise to a position of power in George Lamb's colony or corporation. |
5 |
36 |
Promoted to Citizen (Worker) rank 1. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
38 |
Advanced training in a specialist field. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
43 |
George Lamb learn something George Lamb should not have – a corporate secret, a political scandal – which George Lamb can profit from illegally. |