Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
19 |
Become leader in social movement. |
1 |
19 |
Gain an Ally and an Enemy. |
1 |
21 |
Dropped out of university. |
2 |
21 |
Became a Entertainer (Artist). |
2 |
23 |
Gain a patron in the arts. Gain an Ally |
2 |
25 |
Promoted to Entertainer (Artist) rank 1. |
3 |
25 |
Continued as Entertainer (Artist). |
3 |
27 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
4 |
29 |
Continued as Entertainer (Artist). |
4 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Grady Russell far from home. |
5 |
33 |
Became a Scout (Surveyor). |
5 |
37 |
Grady Russell's ship is ambushed by enemy vessels. Grady Russell successfully bargain with them. |
6 |
37 |
Continued as Scout (Surveyor). |
6 |
38 |
Psychologically damaged by Grady Russell's time in the scouts. |
7 |
38 |
Became a Drifter (Scavenger). |
7 |
41 |
Lost eye or limb. |