Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
22 |
When dealing with an alien race, Grady Sapping botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Psychologically damaged by Grady Sapping's time in the scouts. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
24 |
Grady Sapping's scout ship is one of the first on the scene to rescue the survivors of a disaster but Grady Sapping fail to help. Gain an Enemy. |
2 |
24 |
Psychologically damaged by Grady Sapping's time in the scouts. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Explorer) with previous rank. |
3 |
27 |
Grady Sapping have no idea what happened to Grady Sapping – they found Grady Sapping's ship drifting on the fringes of friendly space. |
4 |
27 |
Became a Entertainer (Artist). |
4 |
29 |
Gain a patron in the arts. Gain an Ally |
5 |
31 |
Continued as Entertainer (Artist). |
5 |
35 |
Gain a patron in the arts. Gain an Ally |
6 |
35 |
Continued as Entertainer (Artist). |
6 |
38 |
Go on a tour of the sector, visiting several worlds. Gain 2 Contacts. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Failed to qualify for Thief (Rogue). |
7 |
39 |
Submitted to the draft. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
41 |
A sudden war destroys Grady Sapping's trade routes and contacts, forcing Grady Sapping to flee that region of space. |
7 |
41 |
Gain rebels as Enemy |