Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
1 |
19 |
Grant Finnerty secretly provide religious rites for a dying leader or noble, although they do not share Grant Finnerty's faith. Gain an Ally in the family and a Rival who disagrees with Grant Finnerty's choice. |
2 |
22 |
Continued as Believer (Mainstream Believer). |
2 |
25 |
Grant Finnerty faith enjoys an explosion of popularity largely thanks to Grant Finnerty's efforts. |
2 |
25 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
30 |
Grant Finnerty refused an offer of inducements to betray Grant Finnerty's faith. Gain 2 enemies. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
34 |
Grant Finnerty secretly provide religious rites for a dying leader or noble, although they do not share Grant Finnerty's faith. Gain an Ally in the family and a Rival who disagrees with Grant Finnerty's choice. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
37 |
A notable academic consults with Grant Finnerty about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Star Marine (Marine). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Gained a contact. |