Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Failed to qualify for Explorer (Scout). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
25 |
A new romantic starts. Gain an Ally. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A new romantic starts. Gain an Ally. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Gained a contact. |
4 |
33 |
Forced to muster out. |
5 |
33 |
Failed to qualify for Corporate (Citizen). |
5 |
33 |
Switched to Drifter (Wanderer). |
5 |
37 |
Betrayed by a friend. One of Greg Welch's Contacts or Allies betrays Greg Welch, ending Greg Welch's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
40 |
Greg Welch aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
40 |
Failed to qualify for Artist (Entertainer). |
7 |
40 |
Switched to Drifter (Barbarian). |
7 |
42 |
Greg Welch run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |