Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Attempted a risky adventure and was injured. |
1 |
22 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Lost eye or limb. |
3 |
23 |
Failed to qualify for Merchant Marine (Merchant). |
3 |
23 |
Switched to Drifter (Scavenger). |
3 |
26 |
Attacked by enemies that Gregorio Sim easily defeat. |
3 |
26 |
Gain Enemy if Gregorio Sim don't already have one. |
3 |
27 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
27 |
Continued as Drifter (Scavenger). |
4 |
28 |
Encounter a Psionic institute. |
4 |
28 |
Tested for psionic powers |
5 |
31 |
Continued as Drifter (Scavenger). |
5 |
33 |
Find valuable salvage. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
38 |
Gregorio Sim run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Failed to qualify for Journalist (Entertainer). |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |