Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
20 |
Unit is slaughtered in a disastrous battle, for which Gregory Young blame Gregory Young's commander. Gain commander as Enemy. |
2 |
20 |
Became a Scout (Explorer). |
2 |
21 |
Gregory Young's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gregory Young fail to help. Gain an Enemy. |
2 |
21 |
Gregory Young's ship is damaged, and Gregory Young have to hitch-hike Gregory Young's way back across the stars to the nearest scout base. |
2 |
21 |
Gain 2 Contacts. Gain 2 Enemies. |
2 |
24 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
24 |
Continued as Scout (Explorer). |
3 |
27 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
4 |
27 |
Became a Entertainer (Performer). |
4 |
31 |
One of Gregory Young's pieces of art is stolen, and the investigation brings Gregory Young into the criminal underworld. |
5 |
31 |
Continued as Entertainer (Performer). |
5 |
35 |
Criticised a questionable political leader on Gregory Young's homeworld, causing his downfall. Gain an Enemy |
5 |
35 |
An investigation, tour, project or expedition goes wrong, stranding Gregory Young far from home. |
5 |
35 |
Forced to muster out. |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
38 |
Accused of a crime |
7 |
39 |
Became a Prisoner (Thug). |
7 |
43 |
Severely injured. Owe 15,000 for medical bills. |