Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
19 |
Gust Lamb survey an alien world. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
25 |
Gust Lamb's scout ship is one of the first on the scene to rescue the survivors of a disaster but Gust Lamb fail to help. Gain an Enemy. |
2 |
25 |
Psychologically damaged by Gust Lamb's time in the scouts. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
28 |
When dealing with an alien race, Gust Lamb botch an opportunity to gather extra intelligence about them. |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Continued as Scout (Surveyor). |
4 |
33 |
Gust Lamb's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
4 |
34 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
5 |
34 |
Failed to qualify for Broker (Merchant). |
5 |
34 |
Became a Drifter (Barbarian). |
5 |
38 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Failed to qualify for Performer (Entertainer). |
6 |
38 |
Switched to Drifter (Wanderer). |
6 |
41 |
Gust Lamb run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |