Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
22 |
Lost eye or limb. Owe 1,250 for medical bills. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Gust Ming befriend a superior in the corporation or the colony. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
A revolution, attack or other unusual event throws Gust Ming's life into chaos, forcing Gust Ming to leave the planet. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Moved to a new world. |
5 |
35 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
35 |
Continued as Believer (Missionary/Humanitarian). |
6 |
37 |
Opponents of Gust Ming's belief system ambush Gust Ming. |
6 |
37 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
37 |
Failed to qualify for Merchant Academy. |
7 |
37 |
Became a Drifter (Wanderer). |
7 |
41 |
Promoted to Drifter (Wanderer) rank 1. |