Guy Cameron  

Species Age Sex Str Dex End Int Edu SocUPP
Answerin 44 M 4 (-1) 5 (-1) 3 (-1) 6 (0) 12 (2) 5 (-1)4536C5
Overwhelmed, Betrayed
 
Skills
Animals 0
Astrogation 0
Broker 0
Carouse 0
Drive 0
Gun Combat 0
Jack-of-All-Trades 1
Mechanic 0
Melee (Unarmed) 2
Persuade 1
Pilot 0
Profession (Worker) 0
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Surveyor 01
Drifter Barbarian 13
Drifter Scavenger 01
Merchant Free Trader 12
 
Term Age History
1 18 Failed to qualify for Field Researcher (Scholar).
1 18 Submitted to the draft.
1 18 Became a Scout (Surveyor).
1 21 Guy Cameron have no idea what happened to Guy Cameron – they found Guy Cameron's ship drifting on the fringes of friendly space.
2 21 Failed to qualify for Performer (Entertainer).
2 21 Became a Drifter (Barbarian).
2 25 Victim of a crime
3 25 Continued as Drifter (Barbarian).
3 29 Amnesia.
3 29 Promoted to Drifter (Barbarian) rank 1.
4 29 Continued as Drifter (Barbarian).
4 31 Scarred. Fully recovered. Owe 5,000 for medical bills.
5 31 Failed to qualify for Surveyor (Scout).
5 31 Switched to Drifter (Scavenger).
5 34 Betrayed by a friend. One of Guy Cameron's Contacts or Allies betrays Guy Cameron, ending Guy Cameron's career. That Contact or Ally becomes a Rival or Enemy.
6 34 Became a Merchant (Free Trader).
6 38 A good deal ensures Guy Cameron is living the high life for a few years.
6 38 Promoted to Merchant (Free Trader) rank 1.
7 38 Continued as Merchant (Free Trader).
7 39 Embroiled in legal trouble.
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