Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
Moved to a new world. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Scout (Surveyor). |
2 |
24 |
Good fortune |
2 |
26 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
4 |
27 |
Became a Merchant (Broker). |
4 |
29 |
Imperial trade restrictions force Guy Fleming out of business. |
5 |
29 |
Switched to Scout (Explorer) with previous rank. |
5 |
32 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
33 |
Arrested and charged. |
6 |
33 |
Hired a lawyer to beat the charges. |
6 |
36 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
7 |
36 |
Continued as Rogue (Pirate). |
7 |
40 |
Crime pays off. Gain victim as Enemy. |
7 |
40 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
8 |
40 |
Continued as Rogue (Pirate). |
8 |
43 |
A crime lord considers Guy Fleming his protégé. |
8 |
44 |
Promoted to Rogue (Pirate) rank 3 with the new title Sergeant. |