Term |
Age |
History |
---|
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
22 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Hamp Magrath do not know what happened to Hamp Magrath. There is a gap in Hamp Magrath's memory. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
30 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
31 |
Betrayed by a friend. One of Hamp Magrath's Contacts or Allies betrays Hamp Magrath, ending Hamp Magrath's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
31 |
Failed to qualify for Free Trader (Merchant). |
5 |
31 |
Returned to Drifter (Wanderer). |
5 |
32 |
Suffer from a life-threatening illness. |
6 |
32 |
Became a Citizen (Colonist). |
6 |
36 |
Hamp Magrath's business expands, Hamp Magrath's corporation grows, or the colony thrives. |
6 |
36 |
Promoted to Citizen (Colonist) rank 1. |
7 |
36 |
Continued as Citizen (Colonist). |
7 |
40 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
44 |
Attacked by enemies that Hamp Magrath easily defeat. |
8 |
44 |
Gain Enemy if Hamp Magrath don't already have one. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 1. |