Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
20 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
22 |
Continued as Merchant (Broker). |
2 |
26 |
Embroiled in legal trouble. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Harold Hand's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
28 |
Failed to qualify for Merchant Academy. |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Scout (Courier). |
4 |
31 |
Serve as the courier for an important message from the Imperium. |
5 |
32 |
Continued as Scout (Courier). |
5 |
33 |
Harold Hand survey an alien world. |
6 |
36 |
Continued as Scout (Courier). |
6 |
39 |
Spend several years jumping from world to world in Harold Hand's scout ship. |
7 |
40 |
Continued as Scout (Courier). |
7 |
41 |
Harold Hand survey an alien world. |
7 |
44 |
Forced to muster out. |