Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
21 |
Commanding officer takes an interest in Haskell Gardiner's career. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Continued as Navy (Line/Crew). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
27 |
Haskell Gardiner join a gambling circle on board. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
33 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
5 |
34 |
Voluntarily left Line/Crew |
5 |
34 |
Became a Scholar (Physician). |
5 |
36 |
Win a prestigious prize for Haskell Gardiner's work. |
6 |
38 |
Voluntarily left Physician |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
39 |
Suffer from a life-threatening illness. |
7 |
39 |
Failed to qualify for Explorer (Scout). |
7 |
39 |
Switched to Drifter (Scavenger). |
7 |
42 |
Spend time with an alien race. Gain a contact. |
7 |
43 |
Promoted to Drifter (Scavenger) rank 1. |