Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
21 |
A prank goes horribly wrong. Gain a Rival. |
1 |
22 |
Graduated. Gain an rival who is upset that Hattie Ward left the community. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
An investigation takes on a dangerous turn. |
2 |
25 |
Hattie Ward's work ends up coming home with Hattie Ward, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
28 |
Go undercover to investigate an enemy. |
3 |
29 |
Advanced training in a specialist field. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Continued as Agent (Intelligence). |
4 |
34 |
Hard times caused by a lack of interstellar trade costs Hattie Ward's job. |
5 |
34 |
Became a Noble (Diplomat) with the new title Intern. |
5 |
37 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
38 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
6 |
38 |
Continued as Noble (Diplomat). |
6 |
40 |
Become deeply involved in politics on Hattie Ward's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
6 |
42 |
Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary. |