Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
19 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Find an Alien Artifact. |
2 |
26 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
3 |
26 |
Continued as Agent (Law Enforcement). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Given advanced training in a specialist field |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
A series of bad deals and decisions force Hayes Grant into bankruptcy. Hayes Grant salvages what Hayes Grant can. |
6 |
32 |
Failed to qualify for Commando (Soulhunter). |
6 |
32 |
Submitted to the draft. |
6 |
32 |
Became a Scout (Courier). |
6 |
34 |
Hayes Grant's scout ship is one of the first on the scene to rescue the survivors of a disaster. Gain a Contact. |
7 |
36 |
Voluntarily left Courier |
7 |
36 |
Became a Drifter (Scavenger). |
7 |
38 |
Moved to a new world. |
7 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
40 |
Voluntarily left Scavenger |
8 |
40 |
Failed to qualify for Field Researcher (Scholar). |
8 |
40 |
Continued as Drifter (Scavenger). |
8 |
43 |
Gained a contact. |