Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
21 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
21 |
Entered Merchant Academy with the Shipboard curriculum. |
2 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
25 |
Graduated with honors. |
3 |
25 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
A sudden war destroys Haywood Gilbert's trade routes and contacts, forcing Haywood Gilbert to flee that region of space. |
3 |
26 |
Gain rebels as Enemy |
4 |
26 |
Became a Citizen (Corporate). |
4 |
27 |
Haywood Gilbert rise to a position of power in Haywood Gilbert's colony or corporation. |
4 |
30 |
Promoted to Citizen (Corporate) rank 1. |
5 |
30 |
Continued as Citizen (Corporate). |
5 |
31 |
Advanced training in a specialist field. |
5 |
34 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
6 |
34 |
Continued as Citizen (Corporate). |
6 |
36 |
Haywood Gilbert is rewarded for Haywood Gilbert's diligence or cunning. |
6 |
38 |
Promoted to Citizen (Corporate) rank 3. |
7 |
38 |
Continued as Citizen (Corporate). |
7 |
39 |
Advanced training in a specialist field. |
7 |
42 |
Forced to muster out. |