Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Heber Barbary learn something Heber Barbary should not have – a corporate secret, a political scandal – which Heber Barbary can profit from illegally. |
1 |
19 |
Gain a criminal contact. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Heber Barbary is rewarded for Heber Barbary's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Political upheaval strikes Heber Barbary's homeworld, and Heber Barbary is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Heber Barbary is rewarded for Heber Barbary's diligence or cunning. |
4 |
34 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
35 |
Moved to a new world. |
5 |
38 |
Promoted to Citizen (Colonist) rank 5. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
39 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
39 |
Failed to qualify for Courier (Scout). |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
43 |
Betrayed by a friend. One of Heber Barbary's Contacts or Allies betrays Heber Barbary, ending Heber Barbary's career. That Contact or Ally becomes a Rival or Enemy. |