Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Attacked by enemies and injured. |
1 |
22 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
1 |
22 |
Gain Enemy if Hector Kinghead don't already have one. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Betrayed by a friend. One of Hector Kinghead's Contacts or Allies betrays Hector Kinghead, ending Hector Kinghead's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
26 |
Became a Citizen (Corporate). |
3 |
27 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
27 |
Became a Scout (Courier). |
4 |
30 |
When dealing with an alien race, Hector Kinghead botch an opportunity to gather extra intelligence about them. |
4 |
30 |
Psychologically damaged by Hector Kinghead's time in the scouts. |
5 |
31 |
Continued as Scout (Courier). |
5 |
32 |
When dealing with an alien race, Hector Kinghead botch an opportunity to gather extra intelligence about them. |
5 |
32 |
Hector Kinghead inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
35 |
Continued as Scout (Courier). |
6 |
38 |
Gained a contact. |
6 |
39 |
Forced to muster out. |
7 |
39 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |