Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
Find Ancient Technology. |
2 |
26 |
Forced to muster out. |
3 |
26 |
Became a Citizen (Colonist). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Good fortune |
4 |
34 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
34 |
Continued as Citizen (Colonist). |
5 |
38 |
Hermon Gray is rewarded for Hermon Gray's diligence or cunning. |
5 |
38 |
Promoted to Citizen (Colonist) rank 3. |
6 |
38 |
Voluntarily left Colonist |
6 |
38 |
Became a Rogue (Thief). |
6 |
40 |
A job goes wrong, forcing Hermon Gray to flee off-planet. |
7 |
40 |
Failed to qualify for Scientist (Scholar). |
7 |
40 |
Submitted to the draft. |
7 |
40 |
Became a Agent (Law Enforcement) with the new title Rookie. |
7 |
44 |
Hard times caused by a lack of interstellar trade costs Hermon Gray's job. |