Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Given advanced training in a specialist field |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Befriend a useful ally in one sphere. Gain an Ally. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Hershel Cunningham's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
32 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
36 |
Arrested and charged. |
5 |
36 |
Hired a lawyer to beat the charges. |
5 |
36 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
6 |
36 |
Continued as Rogue (Pirate). |
6 |
40 |
Refuse to backstab a fellow rogue for personal gain. Gain an Ally |
6 |
40 |
Promoted to Rogue (Pirate) rank 2 with the new title Corporal. |
7 |
40 |
Continued as Rogue (Pirate). |
7 |
41 |
A police detective or rival criminal forces Hershel Cunningham to flee and vows to hunt Hershel Cunningham down. Gain an Enemy. |