Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Become leader in social movement. |
1 |
20 |
Gain an Ally and an Enemy. |
1 |
25 |
Failed as a colonist. |
2 |
25 |
Became a Scout (Courier). |
2 |
28 |
Spend several years jumping from world to world in Hezekiah Ede's scout ship. |
3 |
29 |
Attempted to change assignments. |
3 |
29 |
Switched to Scout (Explorer) with previous rank. |
3 |
31 |
Perform an exemplary service for the scouts. |
4 |
33 |
Voluntarily left Explorer |
4 |
33 |
Became a Drifter (Wanderer). |
4 |
35 |
Hezekiah Ede do not know what happened to Hezekiah Ede. There is a gap in Hezekiah Ede's memory. |
5 |
35 |
Returned to Scout (Courier). |
5 |
38 |
When dealing with an alien race, Hezekiah Ede botch an opportunity to gather extra intelligence about them. |
5 |
38 |
Hezekiah Ede's ship is damaged, and Hezekiah Ede have to hitch-hike Hezekiah Ede's way back across the stars to the nearest scout base. |
5 |
38 |
Gain 1 Contacts. Gain 3 Enemies. |
6 |
39 |
Continued as Scout (Courier). |
6 |
41 |
Spend several years jumping from world to world in Hezekiah Ede's scout ship. |
6 |
43 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |