Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Moved to a new world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
25 |
Hilliard Maltby's scout ship is one of the first on the scene to rescue the survivors of a disaster but Hilliard Maltby fail to help. Gain an Enemy. |
2 |
25 |
Hilliard Maltby's ship is damaged, and Hilliard Maltby have to hitch-hike Hilliard Maltby's way back across the stars to the nearest scout base. |
2 |
25 |
Gain 6 Contacts. Gain 1 Enemies. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Victim of a crime |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Birth or Death involving a family member or close friend. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Perform an exemplary service for the scouts. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Became a Entertainer (Journalist). |
6 |
39 |
Gain a patron in the arts. Gain an Ally |
6 |
42 |
Promoted to Entertainer (Journalist) rank 1 with the new title Freelancer. |