Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Marine Academy) |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
20 |
Dropped out of military academy. |
2 |
20 |
Became a Rogue (Thief). |
2 |
24 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
2 |
24 |
Promoted to Rogue (Thief) rank 1. |
3 |
24 |
Continued as Rogue (Thief). |
3 |
26 |
A police detective or rival criminal forces Hiram Read to flee and vows to hunt Hiram Read down. Gain an Enemy. |
4 |
26 |
Failed to qualify for Flight (Navy). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
29 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
29 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
29 |
Became a Drifter (Wanderer). |
5 |
30 |
Offered job by a patron. Now owe him a favor. |
6 |
33 |
Switched to Agent (Corporate Agent). |
6 |
34 |
Hiram Read's work ends up coming home with Hiram Read, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
7 |
34 |
Switched to Drifter (Scavenger). |
7 |
38 |
Hiram Read do not know what happened to Hiram Read. There is a gap in Hiram Read's memory. |
8 |
38 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
8 |
39 |
Hiram Read is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
8 |
42 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |