Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
A prank goes horribly wrong. Gain an Enemy |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Scout (Courier). |
2 |
28 |
Perform an exemplary service for the scouts. |
3 |
29 |
Continued as Scout (Courier). |
3 |
31 |
Hollis Horton's ship is damaged, and Hollis Horton have to hitch-hike Hollis Horton's way back across the stars to the nearest scout base. |
3 |
31 |
Gain 5 Contacts. Gain 1 Enemies. |
4 |
31 |
Became a Citizen (Corporate). |
4 |
34 |
A revolution, attack or other unusual event throws Hollis Horton's life into chaos, forcing Hollis Horton to leave the planet. |
5 |
34 |
Failed to qualify for Enforcer (Rogue). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
37 |
Lost eye or limb. Owe 5,000 for medical bills. |
6 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
39 |
Hollis Horton aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
7 |
39 |
Became a Rogue (Thief). |
7 |
40 |
Lightly injured, no permanent damage. Fully recovered. |
8 |
40 |
Switched to Drifter (Scavenger). |
8 |
44 |
Spend time with an alien race. Gain a contact. |
8 |
44 |
Promoted to Drifter (Scavenger) rank 1. |