Crewman Howard Sabilline  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 44 M 3 (-1) 10 (1) 11 (1) 5 (-1) 8 (0) 3 (-1)3AB583
Vague
 
Skills
Astrogation 1
Broker 1
Drive (Track) 1
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 2
Mechanic 0
Persuade 0
Pilot (Small Craft) 1
Profession (Sports) 0
Seafarer 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Army Cavalry Private01
Merchant Merchant Marine Crewman04
 
Name Type Affinity Enmity Power Influence Species
Michele Russell Ally 1 0 0 4 Kedepu (F/83)
 
Term Age History
1 18 Became a Drifter (Scavenger).
2 22 Continued as Drifter (Scavenger).
2 25 Attacked by enemies and injured.
2 25 Nearly killed. Owe 20,000 for medical bills.
2 25 Gain Enemy if Howard Sabilline don't already have one.
3 26 Voluntarily left Scavenger
3 26 Became a Army (Cavalry) with the new title Private.
3 28 Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally.
4 28 Failed to qualify for Scientist (Scholar).
4 28 Submitted to the draft.
4 28 Became a Merchant (Merchant Marine) with the new title Crewman.
4 32 Embroiled in legal trouble.
5 32 Continued as Merchant (Merchant Marine).
5 36 Victim of a crime
6 36 Continued as Merchant (Merchant Marine).
6 39 Risk Howard Sabilline's fortune on a possibility lucrative deal and win.
7 40 Continued as Merchant (Merchant Marine).
7 44 Given advanced training in a specialist field
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