Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Nearly killed. Owe 20,000 for medical bills. |
2 |
25 |
Gain Enemy if Howard Sabilline don't already have one. |
3 |
26 |
Voluntarily left Scavenger |
3 |
26 |
Became a Army (Cavalry) with the new title Private. |
3 |
28 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
4 |
28 |
Failed to qualify for Scientist (Scholar). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Embroiled in legal trouble. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Victim of a crime |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Risk Howard Sabilline's fortune on a possibility lucrative deal and win. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Given advanced training in a specialist field |