Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Nearly killed. Fully recovered. Owe 15,000 for medical bills. |
2 |
19 |
Became a Scholar (Physician). |
2 |
20 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
2 |
23 |
Promoted to Scholar (Physician) rank 1. |
3 |
23 |
Continued as Scholar (Physician). |
3 |
25 |
A new romantic starts. Gain an Ally. |
4 |
27 |
Continued as Scholar (Physician). |
4 |
28 |
Advanced training in a specialist field. |
5 |
31 |
Continued as Scholar (Physician). |
5 |
34 |
Entangled in a bureaucratic or legal morass that distracts Hoyt Fullmore from Hoyt Fullmore's work. |
6 |
35 |
Voluntarily left Physician |
6 |
35 |
Switched to Drifter (Barbarian). |
6 |
38 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
7 |
38 |
Became a Citizen (Colonist). |
7 |
39 |
Hoyt Fullmore gain experience in a technical field as a computer operator or surveyor. |
7 |
42 |
Promoted to Citizen (Colonist) rank 1. |