Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
An investigation takes on a dangerous turn. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Hunter Carpenter's work ends up coming home with Hunter Carpenter, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
24 |
Became a Merchant (Free Trader). |
3 |
27 |
Contact with Government. |
4 |
28 |
Continued as Merchant (Free Trader). |
4 |
32 |
Victim of a crime |
4 |
32 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
32 |
Voluntarily left Free Trader |
5 |
32 |
Became a Scholar (Scientist). |
5 |
36 |
Advanced training in a specialist field. |
5 |
36 |
Promoted to Scholar (Scientist) rank 1. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
39 |
Advanced training in a specialist field. |
7 |
40 |
Continued as Scholar (Scientist). |
7 |
44 |
A disaster leaves several injured, and others blame Hunter Carpenter, forcing Hunter Carpenter to leave Hunter Carpenter's career. Gain a Rival. |
7 |
44 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |