Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Navy (Flight) with the new title Crewman. |
2 |
23 |
Hunter Lette join a gambling circle on board. |
2 |
24 |
Attempt at commissioned failed. |
2 |
24 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
24 |
Continued as Navy (Flight). |
3 |
27 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Forced to continue current assignment |
3 |
28 |
Promoted to Navy (Flight) rank 2 with the new title Petty Officer, 3rd class. |
4 |
28 |
Continued as Navy (Flight). |
4 |
29 |
Vessel participates in a diplomatic mission. |
4 |
29 |
Gain a contact. |
4 |
32 |
Promoted to Navy (Flight) rank 3 with the new title Petty Officer, 2nd class. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Navy (Line/Crew) with previous rank. |
5 |
36 |
During a battle, defeat or victory depends on Hunter Lette's actions. Hunter Lette actions lead to an honorabe discharge. |
6 |
36 |
Failed to qualify for Surveyor (Scout). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
37 |
Make an unexpected connection outside Hunter Lette's normal circles. Gain a Contact. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Victim of a crime |
7 |
44 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |