Crewman Irene Price  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 44 M 9 (1) 2 (-2) 9 (1) 9 (1) 5 (-1) 5 (-1)929955
Self-Directed
 
Skills
Athletics 0
Carouse 1
Drive 0
Electronics (Computers) 1
Engineer (M-drive) 1
Flyer 0
Jack-of-All-Trades 1
Mechanic 0
Profession (Worker/Construction) 1
Profession (Freeloader/Scrounging) 1
Science (Life Sciences) 0
Steward 0
CareerAssignmentTitleRankTerms
Citizen Worker Technician24
Merchant Merchant Marine Crewman02
 
Name Type Affinity Enmity Power Influence Species
Hester Delagney Contact 1 0 1 3 Vlazhdumecta (F/62)
Hester Delagney gains in influence.
Miles Moody Contact 3 0 3 0 Darmine (M/27)
Miles Moody gains in power.
 
Term Age History
1 18 Became a Citizen (Worker).
1 22 Irene Price learn something Irene Price should not have – a corporate secret, a political scandal – which Irene Price can profit from illegally.
1 22 Gain a criminal contact.
2 22 Continued as Citizen (Worker).
2 23 Irene Price rise to a position of power in Irene Price's colony or corporation.
2 26 Promoted to Citizen (Worker) rank 1.
3 26 Continued as Citizen (Worker).
3 27 Irene Price is rewarded for Irene Price's diligence or cunning.
3 30 Promoted to Citizen (Worker) rank 2 with the new title Technician.
4 30 Continued as Citizen (Worker).
4 34 Irene Price's business expands, Irene Price's corporation grows, or the colony thrives.
4 34 Forced to muster out.
5 34 Became a Merchant (Merchant Marine) with the new title Crewman.
5 36 A good deal ensures Irene Price is living the high life for a few years.
6 38 Continued as Merchant (Merchant Marine).
6 40 Make an unexpected connection outside Irene Price's normal circles. Gain a Contact.
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