Crewman Irving Reid  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 44 M 9 (1) 4 (-1) 4 (-1) 2 (-2) 10 (1) 8 (0)9442A8
Bratty, Small-Minded, Frown lines
 
Skills
Advocate 1
Athletics 0
Deception 0
Electronics (Computers) 1
Gambler 1
Gun Combat 0
Language 0
Pilot (Capital Ships) 1
Profession (Sports/Motorsports) 1
Recon 0
Science (Life Sciences) 0
Seafarer 0
Stealth 0
Steward 1
Streetwise 0
CareerAssignmentTitleRankTerms
Rogue Enforcer 01
Merchant Merchant Marine Crewman05
 
Name Type Affinity Enmity Power Influence Species
Aurelia Clarke Enemy 0 4 1 0 Tezcat (F/30)
Relationship becomes more intense.
Frances Hoddle Contact 1 2 0 3 Darmine (M/46)
 
Term Age History
1 18 Became a Rogue (Enforcer).
1 22 Scarred. Fully recovered. Owe 5,000 for medical bills.
2 22 Failed to qualify for Scientist (Scholar).
2 22 Submitted to the draft.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 25 Irving Reid's ship or starport is destroyed by criminals. Gain them as an Enemy.
3 26 Continued as Merchant (Merchant Marine).
4 30 Continued as Merchant (Merchant Marine).
4 31 Make an unexpected connection outside Irving Reid's normal circles. Gain a Contact.
5 34 Continued as Merchant (Merchant Marine).
5 37 Embroiled in legal trouble.
6 38 Continued as Merchant (Merchant Marine).
6 42 Forced to muster out.
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