Term |
Age |
History |
---|
1 |
18 |
Entered Military Academy(Naval Academy) |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
24 |
Isaiah Ahern foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
2 |
26 |
Commissioned in Navy (Flight) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Flight). |
3 |
30 |
Find Ancient Technology. |
4 |
30 |
Continued as Navy (Flight). |
4 |
32 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
5 |
32 |
Failed to qualify for Corporate Agent (Agent). |
5 |
32 |
Became a Drifter (Wanderer). |
5 |
34 |
Isaiah Ahern run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
34 |
Became a Scout (Explorer). |
6 |
38 |
Isaiah Ahern's ship is damaged, and Isaiah Ahern have to hitch-hike Isaiah Ahern's way back across the stars to the nearest scout base. |
6 |
38 |
Gain 4 Contacts. Gain 2 Enemies. |
7 |
38 |
Returned to Drifter (Wanderer). |
7 |
41 |
Isaiah Ahern run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |