Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
During a battle, defeat or victory depends on Issac Parlow's actions. The ship suffers severe damage and Issac Parlow is blamed for the disaster. Issac Parlow is court - martialled and discharged. |
2 |
20 |
Failed to qualify for Law Enforcement (Agent). |
2 |
20 |
Became a Drifter (Barbarian). |
2 |
22 |
Find valuable salvage. |
2 |
24 |
Promoted to Drifter (Barbarian) rank 1. |
3 |
24 |
Continued as Drifter (Barbarian). |
3 |
25 |
Issac Parlow do not know what happened to Issac Parlow. There is a gap in Issac Parlow's memory. |
4 |
25 |
Failed to qualify for Pirate (Rogue). |
4 |
25 |
Switched to Drifter (Wanderer). |
4 |
26 |
Attacked by enemies that Issac Parlow easily defeat. |
4 |
26 |
Gain Enemy if Issac Parlow don't already have one. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Issac Parlow's Contacts or Allies betrays Issac Parlow, ending Issac Parlow's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Became a Scholar (Field Researcher). |
6 |
34 |
Caught cheating in some fashion, advancing Issac Parlow's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
6 |
34 |
A disaster leaves several injured, and others blame Issac Parlow, forcing Issac Parlow to leave Issac Parlow's career. Gain a Rival. |
6 |
34 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
6 |
34 |
Gain an Enemy |
6 |
36 |
Promoted to Scholar (Field Researcher) rank 1. |
7 |
36 |
Continued as Scholar (Field Researcher). |
7 |
37 |
An expedition or voyage goes wrong, leaving Issac Parlow stranded in the wilderness. |
8 |
37 |
Entered Merchant Academy with the Business curriculum. |
8 |
38 |
A prank goes horribly wrong. Gain a Rival. |
8 |
41 |
Graduated. |