Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Star Marine (Marine). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Jack Batt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Physician (Scholar). |
2 |
21 |
Switched to Drifter (Wanderer). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Scarred. Owe 2,500 for medical bills. |
2 |
25 |
Gain Enemy if Jack Batt don't already have one. |
3 |
25 |
Continued as Drifter (Wanderer). |
3 |
26 |
Drafted into Merchant Marine |
3 |
29 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
29 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
32 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
5 |
32 |
Returned to Drifter (Barbarian). |
5 |
33 |
Jack Batt run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
33 |
Became a Scholar (Scientist). |
6 |
35 |
A rival researcher blackens Jack Batt's name or steals Jack Batt's research. Gain a Rival. |
7 |
37 |
Continued as Scholar (Scientist). |
7 |
40 |
Assigned to work on a secret project for a patron or organisation. |