Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
23 |
Attempted a risky adventure and was wildly successful. |
3 |
26 |
Continued as Drifter (Barbarian). |
3 |
28 |
Jared Watkins run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
29 |
Advanced training in a specialist field. |
4 |
32 |
Promoted to Citizen (Colonist) rank 1. |
5 |
32 |
Continued as Citizen (Colonist). |
5 |
33 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
33 |
Returned to Drifter (Barbarian). |
6 |
35 |
Betrayed by a friend. One of Jared Watkins's Contacts or Allies betrays Jared Watkins, ending Jared Watkins's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
38 |
A new romantic starts. Gain an Ally. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
39 |
Continued as Merchant (Merchant Marine). |
8 |
40 |
A good deal ensures Jared Watkins is living the high life for a few years. |