Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Made lifelong friends. Gain 1 Allies. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Failed to qualify for Worker (Citizen). |
2 |
27 |
Became a Drifter (Barbarian). |
2 |
29 |
Betrayed by a friend. One of Jason Fabble's Contacts or Allies betrays Jason Fabble, ending Jason Fabble's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
29 |
Failed to qualify for Scientist (Scholar). |
3 |
29 |
Submitted to the draft. |
3 |
29 |
Became a Army (Army Support) with the new title Private. |
3 |
32 |
Thrown into a brutal ground war |
4 |
33 |
Voluntarily left Army Support |
4 |
33 |
Became a Scout (Surveyor). |
4 |
34 |
Psychologically damaged by Jason Fabble's time in the scouts. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Jason Fabble aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
6 |
35 |
Returned to Scout (Surveyor). |
6 |
37 |
Jason Fabble inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
7 |
37 |
Returned to Drifter (Barbarian). |
7 |
39 |
Attacked by enemies that Jason Fabble easily defeat. |
7 |
39 |
Gain Enemy if Jason Fabble don't already have one. |