Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
22 |
An investigation, tour, project or expedition goes wrong, stranding Jasper Garza far from home. |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Flight) with the new title Crewman. |
2 |
26 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
3 |
26 |
Failed to qualify for Courier (Scout). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
27 |
Find valuable salvage. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
31 |
Find valuable salvage. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
38 |
Jasper Garza run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
38 |
Returned to Entertainer (Artist). |
6 |
40 |
Gain a patron in the arts. Gain an Ally |
6 |
42 |
Promoted to Entertainer (Artist) rank 1. |