Term |
Age |
History |
---|
1 |
18 |
Became a Scholar (Physician). |
1 |
21 |
Make a breakthrough in Jasper Mitchell's field. |
1 |
22 |
Promoted to Scholar (Physician) rank 1. |
2 |
22 |
Continued as Scholar (Physician). |
2 |
24 |
Refuse to join a cheat in some fashion. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
3 |
30 |
Promoted to Scholar (Physician) rank 2. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
31 |
Caught cheating in some fashion, advancing Jasper Mitchell's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth. |
4 |
31 |
An expedition or voyage goes wrong, leaving Jasper Mitchell stranded in the wilderness. |
4 |
31 |
Gain an Enemy |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Intelligence (Agent). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Scout (Surveyor). |
5 |
35 |
Spend several years jumping from world to world in Jasper Mitchell's scout ship. |
5 |
38 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Surveyor). |
6 |
41 |
Jasper Mitchell's ship is damaged, and Jasper Mitchell have to hitch-hike Jasper Mitchell's way back across the stars to the nearest scout base. |
6 |
41 |
Gain 6 Contacts. Gain 2 Enemies. |