Initiate Jay Stanway  

Species Age Sex Str Dex End Int Edu SocPsiUPP
Answerin 44 M 6 (0) 5 (-1) 6 (0) 12 (2) 6 (0) 3 (-1)2 (-2)656C63
Risk averse, Trustworthy
 
Skills
Athletics (Dexterity) 2
Deception 2
Drive (Wheel) 1
Language (Galanglic (3rd Imperium)) 1
Mechanic 0
Medic 1
Recon 1
Science (Life Sciences/Psionicology) 0
Stealth 0
Streetwise 2
Survival 0
Telekinesis 0
Telepathy 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 45
Psion Adept Initiate11
 
Name Type Affinity Enmity Power Influence Species
Johnie Cameron Rival 1 1 3 0 Answerin (F/26)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 24 Contact with Government.
2 26 Promoted to Drifter (Wanderer) rank 2.
3 26 Continued as Drifter (Wanderer).
3 29 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
3 30 Promoted to Drifter (Wanderer) rank 3.
4 30 Continued as Drifter (Wanderer).
4 31 Attacked by enemies and injured.
4 31 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
4 31 Gain Enemy if Jay Stanway don't already have one.
4 34 Promoted to Drifter (Wanderer) rank 4.
5 34 Continued as Drifter (Wanderer).
5 37 Encounter a Psionic institute.
5 37 Tested for psionic powers
5 38 Forced to muster out.
6 38 Became a Psion (Adept).
6 42 Refuse to misuse powers for personal gain.
6 42 Promoted to Psion (Adept) rank 1 with the new title Initiate.
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