Jefferson Paul  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 44 M 7 (0) 6 (0) 8 (0) 3 (-1) 7 (0) 10 (1)76837A
Wary
 
Skills
Athletics 0
Broker 0
Drive 0
Electronics (Sensors) 1
Engineer (J-drive) 1
Language (Gvegh (Vargr)) 1
Language (Zdetl (Zhodani)) 1
Mechanic 1
Medic 0
Persuade 0
Pilot (Capital Ships) 1
Recon 0
Seafarer 0
Stealth 1
Steward 0
Streetwise 2
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer25
Drifter Wanderer 22
 
Name Type Affinity Enmity Power Influence Species
Joyce Enright Enemy 0 3 0 2 Dynchia (F/17)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 A good deal ensures Jefferson Paul is living the high life for a few years.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Good fortune
3 26 Continued as Merchant (Merchant Marine).
3 27 Given advanced training in a specialist field
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 31 Severely injured. Fully recovered. Owe 2,500 for medical bills.
4 34 Forced to muster out.
5 34 Failed to qualify for Courier (Scout).
5 34 Submitted to the draft.
5 34 Continued as Merchant (Merchant Marine).
5 36 Jefferson Paul's ship or starport is destroyed by criminals. Gain them as an Enemy.
6 36 Failed to qualify for Worker (Citizen).
6 36 Became a Drifter (Wanderer).
6 38 Find valuable salvage.
6 40 Promoted to Drifter (Wanderer) rank 1.
7 40 Continued as Drifter (Wanderer).
7 44 Promoted to Drifter (Wanderer) rank 2.
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